Create a Set
Create your set of cards for the best Dominion game ever with the tools below. The filters will change the visible cards to make it easier to find the card you are looking for. Click on the card to add it to your set. After you Dominion card set is just the way you want it click the “Save Set” button and give it a name. Remember you must have 10 cards in your Dominion card set to save.
Cards Choosen (0)
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Selected
Card Types
Set | Card | Type | Cost |
---|---|---|---|
g
Baker
Action
5
+1 Card. +1 Action. Take a Coin token.
Setup: Each player takes a Coin token.
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d
Cellar
Action
2
+1 Action, Discard any number of cards. +1 Card per card discarded.
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d
Chapel
Action
2
Trash up to 4 cards from your hand.
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d
Moat
Action-Reaction
2
+2 Cards, When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack.
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d
Chancellor
Action
3
+2 Coins, You may immediately put your deck into your discard pile.
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d
Village
Action
3
+1 Card, +2 Actions.
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d
Woodcutter
Action
3
+1 Buy, +2 Coins.
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d
Workshop
Action
3
Gain a card costing up to 4 Coins.
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d
Bureaucrat
Action-Attack
4
Gain a silver card; put it on top of your deck. Each other player reveals a Victory card from his hand and puts it on his deck (or reveals a hand with no Victory cards).
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d
Feast
Action
4
Trash this card. Gain a card costing up to 5 Coins.
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d
Gardens
Victory
4
Variable, Worth 1 Victory for every 10 cards in your deck (rounded down).
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d
Militia
Action-Attack
4
+2 Coins, Each other player discards down to 3 cards in his hand.
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d
Moneylender
Action
4
Trash a Copper from your hand. If you do, +3 Coins.
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d
Remodel
Action
4
Trash a card from your hand. Gain a card costing up to 2 Coins more than the trashed card.
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d
Smithy
Action
4
+3 Cards.
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d
Spy
Action-Attack
4
+1 Card, +1 Action, Each player (including you) reveals the top card of his deck and either discards it or puts it back, your chouce.
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d
Thief
Action-Attack
4
Each other player reveals the top 2 cards of his deck. If they revealed any Treasure cards, they trash one of them that you choose. You may gain any or all of these trashed cards. They discard the other revealed cards.
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d
Throne Room
Action
4
Choose an Action card in your hand. Play it twice.
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d
Council Room
Action
5
+4 Cards, +1 Buy, Each other player draws a card.
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d
Festival
Action
5
+2 Actions, +1 Buy, +2 Coins.
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d
Laboratory
Action
5
+2 Cards, +1 Action.
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d
Library
Action
5
Draw until you have 7 cards in hand. You may set aside any Action cards drawn this way, as you draw them; discard the set aside cards after you finish drawing.
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d
Market
Action
5
+1 Card, +1 Action, +1 Buy, +1 Coin.
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d
Mine
Action
5
Trash a Treasure card from your hand. Gain a Treasure card costing up to 3 Coins more; put it into your hand.
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d
Witch
Action-Attack
5
+2 Cards, Each other player gains a Curse card.
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d
Adventurer
Action
6
Reveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards in your hand and discard the other revealed cards.
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i
Courtyard
Action
2
+3 Card, Put a card from your hand on top of your deck.
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i
Pawn
Action
2
Choose two: +1 Card, +1 Action, +1 Buy, +1 Coin. (The choices must be different.).
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i
Secret Chamber
Action-Reaction
2
Discard any number of cards. +1 Coin per card discarded. - When another player plays an Attack card, you may reveal this from your hand. If you do, +2 cards, then put 2 cards from your hand on top of your deck.
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i
Great Hall
Action-Victory
3
1 Victory, +1 Card, +1 Action.
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i
Masquerade
Action
3
+2 Card, Each player passes a card in their hand to the player on their left. You may trash a card from your hand.
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i
Shanty Town
Action
3
+2 Actions, Reveal your hand. If you have no Action cards in hand, +2 Cards.
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i
Steward
Action
3
Choose one: +2 Cards; or +2 Coins; or trash 2 cards from your hand.
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i
Swindler
Action-Attack
3
+2 Coins, Each other player trashes the top card of his deck and gains a card with the same cost that you choose.
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i
Wishing Well
Action
3
+1 Card, +1 Action, Name a card, then reveal the top card of your deck. If it is the named card, put it in your hand.
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i
Baron
Action
4
+1 Buy, You may discard an Estate card. If you do, +4 Coins. Otherwise, gain an Estate card.
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i
Bridge
Action
4
+1 Buy, +1 Coin. All cards (including cards in players hands) cost 1 Coin less this turn, but not less than 0 Coins.
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i
Conspirator
Action
4
+2 Coins. If you ve played 3 or more Actions this turn (counting this): +1 Card, +1 Action.
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i
Coppersmith
Action
4
Copper produces an extra 1 Coin this turn.
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i
Ironworks
Action
4
Gain a card costing up to 4 Coins. If it is an... Action card, +1 Action. Treasure card, +1 Coin. Victory card, +1 Card.
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i
Mining Village
Action
4
+1 Card, +2 Actions. You may trash this card immediately. If you do, +2 Coins.
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i
Scout
Action
4
+1 Action. Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
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i
Duke
Victory
5
Worth 1 Victory per Duchy you have.
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i
Minion
Action-Attack
5
+1 Action, Choose one: +2 Coins; or discard your hand, +4 Cards, and each other player with at least 5 cards in hand discards his hand and draws 4 cards.
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i
Saboteur
Action-Attack
5
Each other player reveals cards from the top of his deck until revealing one costing 3 Coins or more. He trashes that card and may gain a card costing at most 2 Coins less than it. He discards the other revealed cards.
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i
Torturer
Action-Attack
5
+3 Card, Each other player chooses one: he discards 2 cards; or he gains a Curse card, putting it in his hand.
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i
Trading Post
Action
5
Trash 2 cards from your hand. If you do, gain a silver card; put it into your hand.
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i
Tribute
Action
5
The player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is an... Action Card, +2 Actions; Treasure Card, +2 Coins; Victory Card, +2 Cards.
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i
Upgrade
Action
5
+1 Card, +1 Action, Trash a card from your hand. Gain a card costing exactly 1 Coin more than it.
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i
Harem
Treasure-Victory
6
2 Coins, 2 Victory.
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i
Nobles
Action-Victory
6
2 Victory, Choose one: +3 Cards, or +2 Actions.
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s
Embargo
Action
2
+2 Coins, Trash this card. Put an Embargo token on top of a Supply pile. - When a player buys a card, he gains a Curse card per Embargo token on that pile.
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s
Haven
Action-Duration
2
+1 Card, +1 Action, Set aside a card from your hand face down. At the start of your next turn, put it into your hand.
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s
Lighthouse
Action-Duration
2
+1 Action, Now and at the start of your next turn: +1 Coin. - While this is in play, when another player plays an Attack card, it doesn t affect you.
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s
Native Village
Action
2
+2 Actions, Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand. You may look at the cards on your mat at any time; return them to your deck at the end of the game.
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s
Pearl Diver
Action
2
+1 Card, +1 Action, Look at the bottom card of your deck. You may put it on top.
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s
Ambassador
Action
3
Reveal a card from your hand. Return up to 2 copies of it from your hand to the Supply. Then each other player gains a copy of it.
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s
Fishing Village
Action-Duration
3
+2 Actions, +1 Coin, At the start of your next turn: +1 Action, +1 Coin.
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s
Lookout
Action
3
+1 Action, Look at the top 3 cards of your deck. Trash one of them. Discard one of them. Put the other one on top of your deck.
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s
Smugglers
Action
3
Gain a copy of a card costing up to 6 Coins that the player to your right gained on his last turn.
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s
Warehouse
Action
3
+3 Card, +1 Action, Discard 3 cards.
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s
Caravan
Action-Duration
4
+1 Card, +1 Action At the start of your next turn, +1 Card.
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s
Cutpurse
Action-Attack
4
+2 Coins, Each other player discards a Copper card (or reveals a hand with no Copper).
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s
Island
Action-Victory
4
Set aside this and another card from your hand. Return them to your deck at the end of the game. ,2 VP.
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s
Navigator
Action
4
+2 Coins, Look at the top 5 cards of your deck. Either discard all of them, or put them back on top of your deck in any order.
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s
Pirate Ship
Action-Attack
4
Choose one: Each other player reveals the top 2 cards of his deck, trashes a revealed Treasure that you choose, discards the rest, and if anyone trashed a Treasure you take a Coin token; or, +1 Coin per Coin token you ve taken with Pirate Ships this game.
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s
Salvager
Action
4
+1 Buy, Trash a card from your hand. +Coins equal to its cost.
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s
Sea Hag
Action-Attack
4
Each other player discards the top card of his deck, then gains a Curse card, putting it on top of his deck.
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s
Treasure Map
Action
4
Trash this and another copy of Treasure Map from your hand. If you do trash two Treasure Maps, gain 4 Gold cards, putting them on top of your deck.
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s
Bazaar
Action
5
+1 Card, +2 Actions, +1 Coin.
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s
Explorer
Action
5
You may reveal a Province card from your hand. If you do, gain a Gold card, putting it into your hand. Otherwise, gain a Silver card, putting it into your hand.
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s
Ghost Ship
Action-Attack
5
+2 Card, Each other player with 4 or more cards in hand puts cards from his hand on top of his deck until he has 3 cards in his hand.
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s
Merchant Ship
Action-Duration
5
Now and at the start of your next turn: +2 Coins.
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s
Outpost
Action-Duration
5
You only draw 3 cards (instead of 5) in this turn s Clean-up phase. Take an extra turn after this one. This can t cause you to take more than two consecutive turns.
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s
Tactician
Action-Duration
5
Discard your hand. If you discarded any cards this way, then at the start of your next turn, +5 Cards, +1 Buy, and +1 Action.
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s
Treasury
Action
5
+1 Card, +1 Action, +1 Coin, When you discard this from play, if you didn t buy a Victory card this turn, you may put this on top of your deck.
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s
Wharf
Action-Duration
5
Now and at the start of your next turn: +2 Cards, +1 Buy.
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p
Loan
Treasure
3
Worth 1 Coin. When you play this, reveal cards from your deck until you reveal a Treasure. Discard it or trash it. Discard the other cards.
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p
Trade Route
Action
3
+1 Buy. +$1 per token on the Trade Route mat. Trash a card from your hand. Setup- Put a token on each Victory card Supply pile. When a card is gained from that pile, move the token to the Trade Route mat.
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p
Watchtower
Reaction
3
Draw until you have 6 cards in hand. When you gain a card, you may reveal this from your hand. If you do, either trash that card, or put it on top of your deck.
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p
Bishop
Action
4
+$1. +1 |
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p
Monument
Action
4
+$2. +1 |
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p
Quarry
Treasure
4
Worth 1 Coin. While this is in play, Action cards cost $2 less, but not less than $0.
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p
Talisman
Treasure
4
Worth 1 Coin. While this is in play, when you buy a card costing $4 or less that is not a Victory card, gain a copy of it.
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p
Workers Village
Action
4
+1 Card. +2 Actions. +1 Buy.
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p
City
Action
5
+1 Card. +2 Actions. If there are one or more empty Supply piles, +1 Card. If there are two or more, +$1 and +1 Buy.
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p
Contraband
Treasure
5
Worth 3 Coins. +1 Buy. When you play this, the player to your left names a card. You cant buy that card this turn.
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p
Counting House
Action
5
Look through your discard pile, reveal any number of Copper cards from it, and put them into your hand.
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p
Mint
Action
5
You may reveal a Treasure card from your hand. Gain a copy of it. When you buy this, trash all Treasures you have in play.
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p
Mountebank
Action-Attack
5
+2 Coins. Each other player may discard a Curse. If he doesnt, he gains a Curse and a Copper.
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p
Rabble
Action-Attack
5
+3 Cards. Each other player reveals the top 3 cards of his deck, discards the revealed Actions and Treasures, and puts the rest back on top in any order he chooses.
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p
Royal Seal
Treasure
5
Worth 2 Coins. While this is in play, when you gain a card, you may put that card on top of your deck.
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p
Vault
Action
5
+2 Cards. Discard any number of cards. +$1 per card discarded. Each other player may discard 2 cards. If he does, he draws a card.
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p
Venture
Treasure
5
Worth 1 Coin. When you play this, reveal cards from your deck until you reveal a Treasure. Discard the other cards. Play that Treasure.
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p
Goons
Action-Attack
6
+1 Buy. +$2. Each other player discards down to 3 cards in hand. While this is in play, when you buy a card, +1 |
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p
Grand Market
Action
6
+1 Card. +1 Action. +1 Buy. +$2. You cant buy this if you have any Copper in play.
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p
Hoard
Treasure
6
Worth 2 Coins. While this is in play, when you buy a Victory card, gain a Gold.
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p
Bank
Treasure
7
Worth ? Coins. When you play this, its worth $1 per Treasure card you have in play (counting this).
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p
Expand
Action
7
Trash a card from your hand. Gain a card costing up to $3 more than the trashed card.
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p
Forge
Action
7
Trash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in coins of the trashed cards.
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p
Kings Court
Action
7
You may choose an Action card in your hand. Play it three times.
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p
Peddler
Action
8
+1 Card. +1 Action. +2 Coin. During your Buy phase, this costs $2 less per Action card you have in play, but not less than $0.
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h
Crossroads
Action
2
Reveal your hand. +1 Card per Victory card revealed. If this is the first time you played a Crossroads this turn, +3 Actions.
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h
Duchess
Action
2
+2 Coins Each player (including you) looks at the top card of his deck, and discards it or puts it back. - In games using this, when you gain a Duchy, you may gain a Duchess.
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h
Fools Gold
Treasure-Reaction
2
If this is the first time you played a Fools Gold this turn, this is worth 1 coin, otherwise its worth 4 coins. - When another player gains a Province, you may trash this from your hand. If you do, gain a Gold, putting it on your deck.
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h
Develop
Action
3
Trash a card from your hand. Gain a card costing exactly 1 coin more than it and a card costing exactly 1 less than it, in either order, putting them on top of your deck.
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h
Oasis
Action
3
+1 Card +1 Action +$1 Discard a card.
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h
Oracle
Action-Attack
3
Each player (including you) reveals the top 2 cards of his deck, and you choose one: either he discards them, or he puts them back on top in an order he chooses. +2 Cards
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h
Scheme
Action
3
+1 Card +1 Action At the start of Clean-up this turn, you may choose an Action card you have in play. If you discard it from play this turn, put it on your deck.
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h
Tunnel
Victory-Reaction
3
2 VP [large shield] - When you discard this other than during a Clean-up phase, you may reveal it. If you do, gain a Gold.
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h
Jack of all Trades
Action
4
Gain a Silver. Look at the top card of your deck; discard it or put it back. Draw until you have 5 cards in hand. You may trash a card from your hand that is not a Treasure.
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h
Noble Brigand
Action-Attack
4
+1 Coin When you buy this or play it, each other player reveals the top 2 cards of his deck, trashes a revealed Silver or Gold you choose, and discards the rest. If he didnt reveal a Treasure, he gains a Copper. You gain the trashed cards.
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h
Nomad Camp
Action
4
+1 Buy +2 Coins - When you gain this, put it on top of your deck.
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h
Silk Road
Victory
4
Worth 1 VP for every 4 Victory cards in your deck (round down).
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h
Spice Merchant
Action
4
You may trash a Treasure from your hand. If you do, choose one: +2 Cards and +1 Action; or +$2 and +1 Buy.
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h
Trader
Action-Reaction
4
Trash a card from your hand. Gain a number of Silvers equal to its cost in coins. - When you would gain a card, you may reveal this from your hand. If you do, instead, gain a silver.
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h
Cache
Treasure
5
Worth 3 coins - When you gain this, gain two Coppers.
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h
Cartographer
Action
5
+1 Card +1 Action Look at the top 4 cards of your deck. Discard any number of them. Put the rest back on top in any order.
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h
Embassy
Action
5
+5 Cards Discard 3 cards. - When you gain this, each other player gains a Silver.
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h
Haggler
Action
5
+2 Coins - While this is in play, when you buy a card, gain a card costing less than it that is not a Victory card.
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h
Highway
Action
5
+1 Card +1 Action - While this is in play, cards cost $1 less, but not less than $0.
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h
Ill-Gotten Gains
Treasure
5
Worth 1 Coin When you play this, you may gain a Copper, putting it into your hand. - When you gain this, each other player gains a Curse.
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h
Inn
Action
5
+2 Cards +2 Actions Discard 2 cards. - When you gain this, look through your discard pile (including this), reveal any number of Action cards from it, and shuffle them into your deck.
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h
Mandarin
Action
5
+3 coins Put a card from your hand on top of your deck. - When you gain this, put all Treasures you have in play on top of your deck in any order.
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h
Margrave
Action-Attack
5
+3 Cards +1 Buy Each other player draws a card, then discards down to 3 cards in hand.
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h
Stables
Action
5
You may discard a Treasure. If you do, +3 Cards and +1 Action.
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h
Border Village
Action
6
+1 Card +2 Actions - When you gain this, gain a card costing less than this.
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h
Farmland
Victory
6
2 VP - When you buy this, trash a card from your hand. Gain a card costing exactly $2 more than the trashed card.
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c
Bag of Gold
Action-Prize
0
+1 Action Gain a Gold, putting it on top of your deck. (This is not in the Supply.)
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c
Diadem
Treasure-Prize
0
Worth $2. When you play this, +$1 per unused Action you have (Action, not Action card). (This is not in the Supply.)
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c
Followers
Action-Attack-Prize
0
+2 Cards Gain an Estate. Each other player gains a Curse and discards down to 3 cards in hand. (This is not in the Supply.)
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c
Princess
Action-Prize
0
+1 Buy - While this is in play, cards cost $2 less, but not less than $0. (This is not in the Supply.)
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c
Trusty Steed
Action-Prize
0
Choose two: +2 Cards; or +2 Actions; or +$2; or gain 4 Silvers and put your deck into your discard pile. (This is not in the Supply.)
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c
Hamlet
Action
2
+1 Card +1 Action You may discard a card; If you do +1 Action. You may discard a card; If you do +1 Buy
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c
Fortune Teller
Action-Attack
3
+2 Coin Each other player reveals cards from the top of his deck until he reveals a Victory of Curse card. He puts it on top and discards the other revealed cards.
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c
Menagerie
Action
3
+1 Action Reveal your hand. If there are no duplicate cards in it, +3 Cards. Otherwise, +1 Card.
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c
Farming Village
Action
4
+2 Actions Reveal cards from the top of your deck until you reveal an Action or Treasure card. Put that card into your hand and discard the other cards.
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c
Horse Traders
Action-Reaction
4
+1 Buy +3 Coin Discard 2 Cards - When another player plays an Attack card, you may set this aside from your hand. If you do, then at the start of your next turn, +1 Card and return this to your hand.
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c
Remake
Action
4
Do this twice: Trash a card from your hand then gain a card costing exactly 1 more than the trashed card.
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c
Tournament
Action
4
+1 Action Each player may reveal a Province from his hand. If you do, discard it and gain a Prize (from the Prize pile) or a Duchy, putting it on top of your deck. If no-one else does, +1 Card +1 Coin.
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c
Young Witch
Action-Attack
4
+2 Cards Discard 2 cards. Each other player may reveal a Bane card from his hand. If he doesn’t, he gains a Curse. - Setup: Add an extra Kingdom card pile costing 2 or 3 to the Supply. Cards from that pile are Bane cards.
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c
Harvest
Action
5
Reveal the top 4 cards of your deck, then discard them. +1 Coin per differently named card revealed.
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c
Horn of Plenty
Treasure
5
0 Coins When you play this, gain a card costing up to 1 Coin per differently named card you have in play, counting this. If it’s a Victory card, trash this.
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c
Hunting Party
Action
5
+1 Card +1 Action Reveal your hand. Reveal cards from your deck until you reveal a card that isn’t in a duplicate of one in your hand and discard the rest.
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c
Jester
Action-Attack
5
+2 Coins Each other player discards the top card of his deck. If it’s a Victory card he gains a Curse. Otherwise he gains a copy of the discarded card or you do, your choice.
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c
Fairgrounds
Victory
6
Worth 2 VP for every 5 differently named cards in your deck (rounded down)
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a
Transmute
Action
0 1P
Trash a card from your hand. If it is an... Action card, gain a Duchy Treasure card, gain a Transmute Victory card, gain a Gold
|
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a
Vineyard
Victory
0 1P
Worth 1 Victory for every 3 Action cards in your deck (rounded down).
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a
Apothecary
Action
2 1P
+1 Card +1 Action Reveal the top 4 cards of your deck. Put the revealed Coppers and Potions into your hand. Put the other cards back on top in any order.
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a
Herbalist
Action
2
+1 Buy +1 Coin When you discard this from play, you may put one of your Treasures from play on top of your deck.
|
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a
Scrying Pool
Action-Attack
2 1P
+1 Action Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice. Then reveal cards from the top of your deck until revealing one that isnt an Action. Put all of your revealed cards into your hand.
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a
University
Action
2 1P
+2 Actions You may gain an Action card costing up to 5 Coins.
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a
Alchemist
Action
3 1P
+2 Cards +1 Action When you discard this from play, you may put this on top of your deck if you have a Potion in play.
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a
Familiar
Action-Attack
3 1P
+1 Card +1 Action Each other player gains a curse.
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a
Philosophers Stone
Treasure
3 1P
When you play this, count your deck and discard pile. Worth 1 Coin per 5 cards total between them (rounded down).
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a
Golem
Action
4 1P
Reveal cards from your deck until you reveal 2 Action cards other than Golem Cards. Discard the other cards, then play the Action cards in either order.
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a
Potion
Treasure
4
Worth 1 Potion.
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a
Apprentice
Action
5
+1 Action Trash a card from your hand. +1 Card per Coin it costs. +2 Cards if it has Potion in its cost.
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a
Possession
Action
6 1P
The player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him. Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn.
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g
Advisor
Action
4
Reveal the top 3 cards of your deck. The player to your left chooses one of them. Discard that card. Put the other cards into your hand.
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g
Butcher
Action
5
Take 2 Coin tokens. You may trash a card from your hand and then pay any number of Coin tokens. If you did trash a card, gain a card with a cost of up to the cost of the trashed card plus the number of Coin tokens you paid.
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g
Candlestick Maker
Action
2
+1 Action. +1 Buy. Take a Coin token.
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g
Doctor
Action
3+
Name a card. Reveal the top 3 cards of your deck. Trash the matches. Put the rest back on top in any order.
-
When you buy this, you may overpay for it. For each $1 you overpaid, look at the top card of your deck; trash it, discard it, or put it back.
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g
Herald
Action
4+
+1 Card. +1 Action. Reveal the top card of your deck. If it is an Action, play it.
-
When you buy this, you may overpay for it. For each $1 you overpaid, look through your discard pile and put a card from it on top of your deck.
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g
Journeyman
Action
5
Name a card. Reveal cards from the top of your deck until you reveal 3 cards that are not the named card. Put those cards into your hand and discard the rest.
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g
Masterpiece
Treasure
3+
Worth $1
-
When you buy this, you may overpay for it. If you do, gain a Silver per $1 you overpaid.
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g
Merchant Guild
Action
5
+1 Buy. +$1.
-
While this is in play, when you buy a card, take a Coin token.
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g
Plaza
Action
4
+1 Card. +2 Actions. You may discard a Treasure card. If you do, take a Coin token.
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g
Soothsayer
Action-Attack
5
Gain a Gold. Each other player gains a Curse. Each player who did draws a card.
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g
Stonemason
Action
2+
Trash a card from your hand. Gain 2 cards each costing less than it.
-
When you buy this, you may overpay for it. If you do, gain 2 Action cards each costing the amount you overpaid.
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g
Taxman
Action-Attack
4
You may trash a Treasure from your hand. Each other player with 5 or more cards in hand discards a copy of it (or reveals a hand without it). Gain a Treasure card costing up to $3 more than the trashed card, putting it on top of your deck.
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d Dominion, i Dominion: Intrigue, s Dominion: Seaside, p Dominion: Prosperity, h Dominion: Hinterlands, c Dominion: Cornucopia, a Dominion: Alchemy, g Dominion:Guilds